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本題為申論/計算題;請先作答,再依非官方 worked solution 與步驟 rubric 自評。查看原始試卷

The mobile game AngryRabbit team examines users' premium treasure purchase behavior related to cumulative effective playtime. Premium treasures offer certain advantages in the game and are valuable to users. Moreover, users are classified as new, intermediate, or experienced based on their cumulative effective playtime. The following data shows the number of users by premium status and experience level. (15%)

Level: NewLevel: IntermediateLevel: ExperiencedTotal
Treasure purchased455065160
Treasure not purchased5201540
Total507080200

Use a 5% level of significance and test whether the probability of premium treasure purchasing is independent of the user's cumulative effective playtime. (χ²₀.₀₅,₂ = 5.99, χ²₀.₀₂₅,₂ = 7.38, χ²₀.₀₅,₆ = 12.59, χ²₀.₀₂₅,₆ = 14.45)

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